WoW:MoP

  • Posted by a hidden member.
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    Aug 23, 2012 9:50 PM GMT
    Who's ready for the next expansion? Or coming back to see the diffenerce in game play or whatever?
  • Posted by a hidden member.
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    Aug 23, 2012 10:39 PM GMT
    WoW Died to me in WotLK. Haven't played since. WoW is dying.
  • Posted by a hidden member.
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    Aug 23, 2012 11:00 PM GMT
    WoW lost my attention 3 years ago.

    Undead Mage was my favorite.

    Frost spec

    I like Liches
  • comfortablynu...

    Posts: 230

    Aug 23, 2012 11:14 PM GMT
    I'll be playing.
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    Aug 23, 2012 11:28 PM GMT
    Wow is dying and blizzard is milking the retards for as much cash as possible before they slam the doors shut.
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    Aug 23, 2012 11:35 PM GMT
    I think I'm done with MMOs. We'll see what kind of Macro-transaction fiasco EQ3 turns out to be but after that I think it curtains for the foreseeable future.
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    Aug 24, 2012 12:00 AM GMT
    bluey2223 saidWoW Died to me in WotLK. Haven't played since. WoW is dying.


    Same here. I raided hardcore in BC (holy pally and fire mage), but just never got into it in WotLK. I think the classes became too homogenous and it just got boring.
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    Aug 24, 2012 12:59 AM GMT
    Panda-land wasn't very popular, and I never got the profession. When are they going to do a major graphics upgrade and come up with some cool new classes? Also, the whole PVP gameplay isn't fair. These are obvious fixes they should deal with in the next expansion.
  • dalwriter

    Posts: 167

    Aug 24, 2012 1:02 AM GMT
    Can't say I'm all that interested in this.
  • comfortablynu...

    Posts: 230

    Aug 24, 2012 1:51 AM GMT
    How is a game with 10 million subscriptions in any way dying?

    The game has changed but a lot of it is for the better. It isn't a never ending farm-fest any more. I can log on at night to raid without having to spend 3 hours gathering herbs, night dragon and demonic runes. I can raid with a small group of friends I know to be reliable and good players rather than hoping 30 other idiots log on expecting to be carried. If I feel like playing on my day off I can log in and be dropped into a dungeon group within 5 minutes rather than hoping to find a group in trade chat. Our raid group often reminisces about the good old days of Vanilla and TBC, but we're all still there. More than anything it's the people I've been playing with for years that keep me coming back.

    I raided hardcore in TBC and somewhat in WotLK. Not world first material, but we got many server firsts. It was great, but it was like having a second job. Video games shouldn't be a chore. I like being able to log in, have my fun and log out when I've had my fill of killing internet dragons. A lot of people felt that way so they changed the formula. The challenges are still there. I still beat hard modes, just at a slower pace. That is how WoW can lose as many subscriptions in a quarter as some games have total and still be a success.
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    Aug 24, 2012 3:56 AM GMT
    comfortablynumb saidHow is a game with 10 million subscriptions in any way dying?

    The game has changed but a lot of it is for the better. It isn't a never ending farm-fest any more. I can log on at night to raid without having to spend 3 hours gathering herbs, night dragon and demonic runes. I can raid with a small group of friends I know to be reliable and good players rather than hoping 30 other idiots log on expecting to be carried. If I feel like playing on my day off I can log in and be dropped into a dungeon group within 5 minutes rather than hoping to find a group in trade chat. Our raid group often reminisces about the good old days of Vanilla and TBC, but we're all still there. More than anything it's the people I've been playing with for years that keep me coming back.

    I raided hardcore in TBC and somewhat in WotLK. Not world first material, but we got many server firsts. It was great, but it was like having a second job. Video games shouldn't be a chore. I like being able to log in, have my fun and log out when I've had my fill of killing internet dragons. A lot of people felt that way so they changed the formula. The challenges are still there. I still beat hard modes, just at a slower pace. That is how WoW can lose as many subscriptions in a quarter as some games have total and still be a success.


    I did not raid in TBC. I was on Boulderfist's server first Lucifron kill in Molten Core, before they nerfed the shit out of him till everyone with no skill could do it. I was also in competitive raiding guilds for Blackwing Lair, before they nerfed the shit out of it also, original AQ, and original Nax, again, before they made it all easymode.

    Then they added arenas and did not bother balancing the class I played until I quit, at which point it was too late. Yes, I agree that 40-man raids, while epic and fun if you have a good guild, are not conducive to casual players, which I have become (because I don't want a gaming second job, having to spec according to rules, and push frostbolt on queue). This is why Guild Wars 2 appeals to casuals because you have to worry even less about issues of being on the same server, being the right class/spec for a group, etc.

    That said, WoW then homogenized classes to be able to do the same thing (which GW2 started out doing from the beginning). This made pure classes, like my mage, fall behind and be subpar in both pvp and pve. It became not fun.

    Aside from having a group of friends that still play WoW, there are newer concepts coming out (GW2), that do not require these monotonous grouping concepts of tank/healer/dps, and this makes it even more fun. Dynamic combat that requires dodging, blocking, reflecting, interrupts, etc. rather than just bluntly taking hits is more fun.

    What's the thrill in logging on to do something that is easy for the sake of gearing up? WoW became ezmode, boring, and still imbalanced for me. Furthermore, gearing up is the point of endgame itself. Gearing up makes you more powerful than others. Gearing up in pvp means you are more powerful than other players. Therefore gear = skill. This means casuals who do not grind out their gear or are not capable of getting gear due to not having gear itself originally and further widens the gap between people who have jobs and lives and people who don't, especially if you aren't playing the balanced class of the month.

    The graphics are the same in 2012 as they were in 2004 with minor changes.

    I switched to Aion Online because it actually put a little bit more skill into the pvp and the grind, but then it had the same end-game issue of WoW. Get gear, then once you have it, then what? It's not fun to pvp because you lose points for pvping unless you ACT macho and pretend you don't care. The PvE in Aion, aside from being PRETTY, was horrible tank-and-spank. WoW's PVE was better. Kudos for WoW actually having interesting fight mechanics in PvE.

    Additionally, WoW just keeps popping out new expansions like a good financially backed factory. Nothing new, but new content. More imbalances, more flavor of the month classes, and more deaths of major lore icons for revenue. Once people get tired of it, they will realize they were funding this mediocre-based factory. Let's not act like Diablo 3 wasn't a half-assed game by the same company for more money. The 3rd installment was an embarrassment to the series from my perspective. No replayability value, AND you can sell in game items for real money legally (not like it's lucrative enough as a real job unless you're under 15 and want to waste your life grinding mobs for gear to sell).

    So in summary, unless you:
    1) have your head in the sand and are extremely stubborn and blindly in love with the game and aren't just playing it out of habit because it is your first MMO (ie like a first relationship, you stick it out and don't know when to break it off because it's a piece of crap)
    2) Have friends playing, some of which have #1 going on but you're friends (ie Real life friends, unless you have that sort of commitment to people you've never met who live far away...another topic)
    Then really, why play WoW? I put my 4.5 years into that game, and I left bitter and have used up its lure. I don't care how many more expansions they put out. It doesn't matter. Old genre is old.
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    Aug 24, 2012 3:59 AM GMT
    subscriptions have gone down, its nowhere near dying, but people have stopped playing, until i get a better computer i wont be playing lol, i loved PVPin, thats about the only thing i ever did when i logged on.

    85 MM Hunter
    85 Warlock
    85 Holy Priest
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    Aug 24, 2012 4:01 AM GMT
    Gary indiana...

    Losers
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    Aug 24, 2012 4:03 AM GMT
    if you could do anything, what would you do?
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    Aug 24, 2012 4:03 AM GMT
    I'm always amazed at the people that are so venomous about WoW. I don't have much time for it but it costs $15/mo...less than an evening out. If I log in for even 2 hours to talk to some people or kill some time, its paid for itself.
  • comfortablynu...

    Posts: 230

    Aug 24, 2012 4:16 AM GMT
    They are a business, their job is to create a product that makes money. When the majority of your product is only accessible to the minority of people who use it, you have a problem Hence the nerfs. There are still cutting edge guilds who race for world and server first on heroics, there's no reason why once they've had their fun that things can't be toned down so everyone else can enjoy the game as well.

    You can play cross-realm in many aspects of WoW now, so that is not much of an issue. You can also have multiple specs, so worrying about being the right role for the group is also less of an issue. With MoP, new scenarios are being introduced. They are much like dungeons but the tank/healer/dps trichotomy is not a factor. Challenge modes are becoming available for dungeons where gear is no long a factor. Your stats are normalized for the dungeon and your reward is based on how well you do without all your fancy epics.

    The game is changing with the market, but they still have a basic formula that is successful. You say they are popping out new expansions. That's a sign of a successful franchise. They are hardly "popping them out," really. One every 2 years seems like a reasonable rate for expansions to me.

    The game isn't dying. You just don't like it. There are millions of people around the world who still do. How about not pretending that we're all 15 year olds with our head in the sand who have never played an MMO before. I mentioned this last time you were generally condescending to anyone who played Warcraft, but I've been gaming for quite some time now. I give them all a shot when a new MMO comes out just like I will with GW2, but none of them have had anything to keep me coming back like WoW has. My prediction... GW2 will come and go just like SWOTR, Aion, Rift, Age of Connan and all the other games that were supposed to be the next big thing in MMOs while Warcraft still continues to dominate the market.
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    Aug 24, 2012 6:34 AM GMT
    I agree I don't like WoW, but I predict you will be wrong about GW2. It will hurt WoW. The other mmorpgs you mentioned are not of the same production quality as WoW and GW2. They weren't mainstream enough to market to the people who play WoW:
    1) SWTOR appeals to people who want a Star Wars theme, which doesn't appeal at all to me (I liked the movies, but I haven't played a Star Wars game since Dark Forces II: Jedi Knight).
    2) Age of Conan, Rift, Final Fantasy, and Warhammer seriously can't hold a candle to WoW. Agreed. I wasn't even tempted to play those games.
    3) Aion appeals to people who liked original WoW, complete with the grinds and difficulty while also having better graphics. However it doesn't appeal to those who cannot tolerate Korean-based mmos. For this reason, Tera Online and Blade and Soul will also not appeal to Americans, in general (unless you like high pitched squeaky animae noises and all that riff raff).

    I was still playing WoW when they had multiple specs. That is considered in my original post. Cross realm issues aren't a major factor for me or mentioned in my original post as a big deal anyway.

    It will be interesting how these "scenarios" work out where you can not have gear and the holy trinity (Tank/healer/Dps) have an impact, but I don't think that these minor details will compete with all the new that is GW2 in comparison. It's like "here's a few more shiney baubles on your old Mustang, OR you can have this awesome Corvette!" Furthermore, Arenanet's development team are is composed of former Blizzard employees who were active in arena and pvp. That means WoW lost that, and GW2 gains that.
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    Aug 24, 2012 6:51 AM GMT
    SF79 said
    bluey2223 saidWoW Died to me in WotLK. Haven't played since. WoW is dying.


    Same here. I raided hardcore in BC (holy pally and fire mage), but just never got into it in WotLK. I think the classes became too homogenous and it just got boring.


    Same here, my ex and I would raid together and had some epic nerd moments..along with epic nerd sex afterwards!
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    Aug 24, 2012 6:57 AM GMT
    Bustamante said
    SF79 said
    bluey2223 saidWoW Died to me in WotLK. Haven't played since. WoW is dying.


    Same here. I raided hardcore in BC (holy pally and fire mage), but just never got into it in WotLK. I think the classes became too homogenous and it just got boring.


    Same here, my ex and I would raid together and had some epic nerd moments..along with epic nerd sex afterwards!


    I bet you enchanted his sword with Lifestealing icon_smile.gif
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    Aug 24, 2012 1:06 PM GMT
    I'm jazzed.

    Ive been invovled in the MoP beta prior to the Annual Pass invites, and its really a very well polished expac.

    The new Talent System really makes the game, not to mention the changes to a number of the graphics engines (they cant redo all of them, since that would be a core change). But the new raids are really mechanically impressive from a PVE perspective. Challenge Modes are interesting, not my personal cup of tea since why I play the game is bleeding edge raiding. (For the lats 2 xpacs I've done 25-man raiding with two Top 50 ranking Guilds-- so 5 man challenges don't really pique my interest: its not why I play)

    From a gameplay/questing/lore perspective MOPs leveling and questing is really quite fun. The first zone (Jade Forest) is my favorite.... you understand why you've gone to Pandaria, and struggle to earn the Pandaren's trust so you can combat the Horde/Alliance. (depending on faction). They clearly put a lot of time and effort into the questing storyline.

    All the people spitting venom and pissing on the people who enjoy the game really make me laugh. "LOL WOW IS DYING LOLOL UBAD" really? What does that even mean? I've been playing since Vanilla, and I still enjoy it... even if I went casual $15/month is cheaper than 2 drinks out at a bar. Totally worth my time and effort to enjoy a video game. Or the comments "Its just too easy now, LOLOL, wow is bad and Activision killed it!". Show me your pre-nerf achievements and realm first titles, and I'll show you mine if its so easy.

    Sidenote: the subltle comment about making friends you've 'never met' and what seems to be insinuated is really short sighted. I've met some really great people through the game, friends who I now consider good friends "IRL" and those who I've met "IRL"... some local to Boston, others not. In the digital age that we are in... how strange or uncommon is it really to meet peope from the internet...or Grindr, or Manhunt, or Real Jock, or even WOW.... its not that strange, and I am thankful for the friends I've met through any of these mediums.
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    Aug 27, 2012 9:50 PM GMT
    I can't wait! Still on Proudmoore, Horde side.... will most likely make my panda horde too haha. Very excited for hunter changes, and new demons for locks!! icon_biggrin.gif
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    Aug 27, 2012 10:18 PM GMT
    I just reinstalled WoW on my new computer, after having not played since January or so... maybe even longer. I have a free "lifetime" account, so I play in phases anyway, taking months off at a time. Still stuck on Lightbringer though - but maybe I'll move a toon or two over to Proudmoore, but probably not worth the $$.
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    Aug 27, 2012 10:42 PM GMT
    Count me in
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    Oct 02, 2012 1:00 PM GMT
    MOP has been launched... initial impressions?

    I have to admit, it launched far smoother than I could have expected. First reactions: Its gorgeous, the spell effect changes, the landscape, the mobs with increased polygons, great. Second: OMG SO MUCH STUFF TO DO... the questlines, rare hunting, professions changes, daily quest hubs... and this week opens the first wave of raids.
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    Oct 02, 2012 2:57 PM GMT
    wrestlejock24 saidLike it so far, the rep to buy justice/valor gear is already annoying though.


    JP vendors don't require rep anymore.

    VP, will... go go Golden Lotus rep. :-D

    ps... and yes, I was that nerd who got Realm First Priest. ;-)