Photoshop!

  • Posted by a hidden member.
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    Aug 22, 2008 5:55 AM GMT
    okay okay; I know there's at least two or three of us on here who are photoshop dorks.

    I spend most of my time finding new brushes and such and then trying to make neato backgrounds for my desktop.

    So I guess this is a thread to post some of your stuff and maybe some of your favorite brush sets and links to said sets.

    this images are extremely low def and taken form my myspace where they were compressed and rezised. icon_sad.gif
    l_5ecf2b7dad80539473fc88ab3f18de3a.jpg
    l_c258f415f934c6519fe37bff4edc1461.jpg

    I think my favorite brush set so far is the splatter one.
    www.brusheezy.com has got a ton of free stuff up for grabs if you're interested.
  • Posted by a hidden member.
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    Aug 22, 2008 8:57 AM GMT
    The hand prints on my current avatar is actually a brush set I found a while ago. But I use GIMP mostly, not PS. And there's a nifty little program that converts PS brushes into Gimp brush files.

    Anywho, will post some of my favorite brush sets later.

    Curious as to what you're looking for though? I have mostly generic ones, grunge brushes, clip art, vector brushes and animated simulated pen brushes etc. which I use for texturing my 3d models.

    I don't use my brushes that often though. Prefer to make things by hand.
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    Aug 22, 2008 1:51 PM GMT
    Funkapottomous saidl_5ecf2b7dad80539473fc88ab3f18de3a.jpg

    Arent the "puffs of smoke" coming out of the guns wrong? Shouldnt they be smaller at the muzzle and then expand as they get farther away?

    tee hee hee *snort* ... icon_lol.gif
  • Posted by a hidden member.
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    Aug 22, 2008 4:09 PM GMT
    Here's a sample:

    screen12nq4.jpg

    This is actually texture for a holo display. Made with some techno brushes and several pictures.
  • Posted by a hidden member.
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    Aug 22, 2008 4:28 PM GMT
    WOW Funk and Sed...awesome!
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    Aug 22, 2008 4:29 PM GMT
    Caslon6000 said
    Funkapottomous saidl_5ecf2b7dad80539473fc88ab3f18de3a.jpg

    Arent the "puffs of smoke" coming out of the guns wrong? Shouldnt they be smaller at the muzzle and then expand as they get farther away?

    tee hee hee *snort* ... icon_lol.gif


    technically yes; but now it looks like some sort of newfangled laser gun.
  • Posted by a hidden member.
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    Aug 22, 2008 4:33 PM GMT
    Funkapottomous said
    Caslon6000 said
    Funkapottomous saidl_5ecf2b7dad80539473fc88ab3f18de3a.jpg

    Arent the "puffs of smoke" coming out of the guns wrong? Shouldnt they be smaller at the muzzle and then expand as they get farther away?

    tee hee hee *snort* ... icon_lol.gif


    technically yes; but now it looks like some sort of newfangled laser gun.

    no it doesn't ... who told you that?







    icon_lol.gif
  • Posted by a hidden member.
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    Aug 22, 2008 4:35 PM GMT
    Caslon6000 said
    Funkapottomous said
    Caslon6000 said
    Funkapottomous saidl_5ecf2b7dad80539473fc88ab3f18de3a.jpg

    Arent the "puffs of smoke" coming out of the guns wrong? Shouldnt they be smaller at the muzzle and then expand as they get farther away?

    tee hee hee *snort* ... icon_lol.gif


    technically yes; but now it looks like some sort of newfangled laser gun.

    no it doesn't ... who told you that?







    icon_lol.gif


    I think you're becoming senile......
    7a5b10ec.jpg


    icon_biggrin.gif
  • joggerva

    Posts: 731

    Aug 22, 2008 4:38 PM GMT
    Caslon6000 said
    Funkapottomous said
    Caslon6000 said
    Arent the "puffs of smoke" coming out of the guns wrong? Shouldnt they be smaller at the muzzle and then expand as they get farther away?

    tee hee hee *snort* ... icon_lol.gif


    technically yes; but now it looks like some sort of newfangled laser gun.

    no it doesn't ... who told you that?

    icon_lol.gif


    I like the way the guns look - and I thought of futuristic space-laser guns too. :-P

    But the symbol in the top left kinda stands out and reminds me of a swastika... am I the only one that saw that? Eh, probably... Cool stuff Funk!
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    Aug 22, 2008 4:51 PM GMT
    This is a banner of an old website forum I made when I used to play everquest. Not any brushes though.
    Website_Design_by_Juryiel.jpg


    Some of the textures in this image were made in photoshop but the whole thing is actually a 3d model of a watch I used to have.
    Watch_by_Juryiel.jpg


    Another 3d image with some photoshop textures
    Port_Town_by_Juryiel.jpg

    The background is a photomanip in photoshop. I don't like it too much but I like how the blood came out icon_smile.gif
    Ishmael_Project_by_Juryiel.jpg

    Here's some random colors I put together to kill time icon_razz.gif
    Interference.jpg


    So I don't really know much about brushes, but I may look into it whenever I decide to take on a new project. They weren't that popular when I started photoshop and I kind of got stuck in the "old age" of things. I need to get back up to speed with new stuff.
  • Posted by a hidden member.
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    Aug 22, 2008 5:57 PM GMT
    Very nice Rune, though you have one unsmoothed edge on your watch, hehe. icon_wink.gif
  • Posted by a hidden member.
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    Aug 22, 2008 6:09 PM GMT
    Damn! I made this thing a long while ago and didn't notice until you said it. Must..resit.. urge to go back and fix it.....

    Damn now I keep seeing it every time, I hate you icon_biggrin.gif
  • Posted by a hidden member.
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    Aug 22, 2008 6:20 PM GMT
    Rune saidDamn! I made this thing a long while ago and didn't notice until you said it. Must..resit.. urge to go back and fix it.....

    Damn now I keep seeing it every time, I hate you icon_biggrin.gif


    LOL, I'm sawwy. Also, do you know how to make specularity maps? They make leather look more realistic.

    Ok, you're probably ready to kill me by now LOL *runs away*

    Love the cel-shaded scene btw, my attempts at cel-shading always renders with borked shadows for some reason. Bleh. Must be my PC. icon_razz.gif
  • Posted by a hidden member.
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    Aug 22, 2008 6:37 PM GMT
    great work guys!
    here is my latest. this is part of a series i am doing for a group show coming up in october.
    Image Hosted by ImageShack.us
  • Posted by a hidden member.
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    Aug 22, 2008 6:52 PM GMT
    Wow
    You guys are awesome icon_smile.gif
  • Posted by a hidden member.
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    Aug 22, 2008 6:52 PM GMT
    Durtehhh!

    Love it man! icon_cool.gif
  • Posted by a hidden member.
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    Aug 22, 2008 8:23 PM GMT
    I'm a noob in 3d stuff so I haven't gotten around to using any of the "mapping" techniques except for bump maps, and environment maps to get "pretend" reflections on my watch metal material. I hear all sorts of things about normal maps, light maps, specularity maps, and a bunch of other maps, but have not gotten around to learning about them since I make about 1 piece a year on average icon_razz.gif If I make any more leather I'll hopefully remember to look up specularity maps icon_smile.gif

    Unfortunately I'm not very good at making things fast (the watch took me like 40+ hours to get it to look right, and I don't even want to think of the time I put in the cell shaded thing), and so I don't have the patience to be productive very often. You seem more experienced, so can you spill the secrets and tricks for learning how to work faster?

    Jprswim that image has a very cool feel to it, I like it.

  • Posted by a hidden member.
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    Aug 22, 2008 9:04 PM GMT
    When it comes to artistry, texture, detailing, and original ideas, you guys have produced some magnificent work! Keep it up!!
  • Posted by a hidden member.
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    Aug 22, 2008 9:19 PM GMT
    Yeah but they are all potheads.

    cadudesf saidWhen it comes to artistry, texture, detailing, and original ideas, you guys have produced some magnificent work! Keep it up!!
  • Posted by a hidden member.
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    Aug 23, 2008 5:06 AM GMT
    ursamajor saidYeah but they are all potheads.

    cadudesf saidWhen it comes to artistry, texture, detailing, and original ideas, you guys have produced some magnificent work! Keep it up!!
    Ex!


    Ex!









    I swear; you get arrested ONE TIME...
  • Posted by a hidden member.
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    Aug 23, 2008 5:08 AM GMT
    nice work, guys
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    Aug 23, 2008 7:30 AM GMT
    I used to do a lot in photoshop before, and still do but more web based graphics, cause im web developer right now, but id like to share some of my work too. I dont use brushes or any images in these wallpapers, just photoshop CS 1, was a long time ago, everything was made from scratch, every line, every effect, it used to look cool before but not sure since its been so long i made this that right now it might look ok...

    primavera%20better_001.jpg
    Advanced%20Look.jpg
  • Posted by a hidden member.
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    Aug 23, 2008 5:42 PM GMT
    Rune saidI'm a noob in 3d stuff so I haven't gotten around to using any of the "mapping" techniques except for bump maps, and environment maps to get "pretend" reflections on my watch metal material. I hear all sorts of things about normal maps, light maps, specularity maps, and a bunch of other maps, but have not gotten around to learning about them since I make about 1 piece a year on average icon_razz.gif If I make any more leather I'll hopefully remember to look up specularity maps icon_smile.gif

    Unfortunately I'm not very good at making things fast (the watch took me like 40+ hours to get it to look right, and I don't even want to think of the time I put in the cell shaded thing), and so I don't have the patience to be productive very often. You seem more experienced, so can you spill the secrets and tricks for learning how to work faster?

    Jprswim that image has a very cool feel to it, I like it.



    LOL, I'm still at middle-level proficiency, neither new nor an expert.

    Ok since you already know bump and environment reflection maps... hm... I'm assuming you know what Diffuse/Color maps are already. Here are some more maps:

    Specularity Level Maps (shortened as Spec maps) - Shininess. Monochrome will do the trick. Darker = matte/nonreflective, lighter = shinier.

    Specularity Color Maps - rarely used, defines what the color of the shiny portions are. Default is white, but if you want, for example, red metal to have an orange sheen, simply apply an orange tinge to the Specularity Level Map and use it for the Specularity Color map slot.

    Glow/Self-Illumination/Luma Maps - defines glowing areas (areas which are still visible even under shadow). Darker = non-glowing, lighter = glowing.

    Opacity/Alpha Maps - defines transparency. Darker = more transparent, lighter = more opaque.

    Displacement/Normal Maps - too complex to explain how it works here. LOL. It's like a bump map, but instead of just making the illusion of height by lighting, it actually displaces the surface for more realistic shadowing.

    Some examples of stuff I made with map sets:

    trashbinspecoz8.png
    (Spec)

    trashbinbumpez9.png
    (Bump)

    trashbincolortw1.png
    (Diffuse)

    Final result:

    92582066hj5.jpg

    And an example that uses alpha maps:

    fruitcratealphaum5.jpg
    (Alpha)

    fruitcratebumpuf6.jpg
    (Bump)

    fruitcratecoloryl1.jpg
    (Diffuse)

    fruitcratespecli9.jpg
    (Spec)

    Final result is the fruit crate in the following render:

    96417933ir9.jpg


    P.S. muchmorethanmuscle, you made those? wicked! icon_cool.gif And charlitos, that's awesome indeed, considering it's 2d, great grasp of lighting and shading! icon_razz.gif
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    Aug 23, 2008 6:28 PM GMT
    Here's a shot I manipulated in Photoshop and then animated. The original is a shot of me on the real transporter platform. I then clone myself out in order to create a "clean" background plate of the empty chamber. Next, I created simple, hand-drawn artwork in Photoshop to represent the Annular Confinement Beam and then the Dissolution Sparkles. Finally, I animated them in Final Cut, and BINGO!

    NGbeamoutgif3.gif

    Here's an animation I created using a photo of L.A. City Hall that had been taken during broad daylight. After using Photoshop to break it into layers and change it's appearance to look like night, I dropped a cloudy sky in, animated it along with flickering the light-up layers of the sides of the building, and you have this...

    chanim.gif

    Finally, here are two images of the inside of The Farraday Building, which is one of the main locales of the Toby Peters Mystery novels written by Stuart Kaminsky. Both were created as textures in Photoshop before being imported into LightWave for use on the 3D models of the building.

    tobysdoorhirezretouched.jpg

    tobyelev2still.jpg
  • JBPhoto

    Posts: 38

    Aug 25, 2008 3:56 AM GMT
    I mostly use actions...lots of free ones at http://www.atncentral.com/download.htm, beenusing HDR a fair amount lately.
    487826bc528d0_m.jpg
    481c48ba85a9e_m.jpg
    481c48ba85a9e_m.jpg
    4324e30a4fa34_m.jpg