Making iPhone Applications: Your Opinion?

  • swimbikerun

    Posts: 2835

    Jul 26, 2009 5:27 PM GMT
    I'm just getting into it and so far development looks pretty cool.
    The entire IDE which is owned by Apple (duh) is very tight. It's like an optimized version JAVA meets Smalltalk.
    I'm still a learnin' and shit but I have my eyes on porting some Flash games.

    I know there are some geeks lurking around here!
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    Jul 26, 2009 5:28 PM GMT
    I wanned to....but Im a PC icon_evil.gif
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    Jul 26, 2009 5:48 PM GMT
    NEVAH

    We had an indie iPhone programmer make a deal with us on making an iPhone game using our art assets and our fiction IP in exchange for royalties. I dunno what's the status about that. Indie coders tend to fuck off after a bit. *sigh*

    I'm still tempted by iPhone game developers, because they're like the only game industry here. But nah, it's like developing for the FamiCom all over again. 2d graphics and shit. They usually just hire graphic designers and not game artists per se. Not to mention Apple. They're evil too and just showing their horns.

    PC all the way. icon_evil.gif

    P.S. I'm not a coder, I'm a 3d artist. I studied programming (including basic flash programming) and was pretty good with it, but don't like it much. So can't speak from the codeside.
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    Jul 26, 2009 5:51 PM GMT
    Sedative saidNEVAH

    We had an indie iPhone programmer make a deal with us on making an iPhone game using our art assets and our fiction IP in exchange for royalties. I dunno what's the status about that. Indie coders tend to fuck off after a bit. *sigh*

    I'm still tempted by iPhone game developers, because they're like the only game industry here. But nah, it's like developing for the FamiCom all over again. 2d graphics and shit. They usually just hire graphic designers and not game artists per se. Not to mention Apple. They're evil too and just showing their horns.

    PC all the way. icon_evil.gif

    P.S. I'm not a coder, I'm a 3d artist. I studied programming (including basic flash programming) and was pretty good with it, but don't like it much. So can't speak from the codeside.


    Iphone supports 3D graphics...you just have to be good enough to optimize it, obviously its crappy 3D but still 3D and for the new 3GS twice more memory and higher clock speed is definitely a plus.
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    Jul 26, 2009 6:01 PM GMT
    charlitos said
    Sedative saidNEVAH

    We had an indie iPhone programmer make a deal with us on making an iPhone game using our art assets and our fiction IP in exchange for royalties. I dunno what's the status about that. Indie coders tend to fuck off after a bit. *sigh*

    I'm still tempted by iPhone game developers, because they're like the only game industry here. But nah, it's like developing for the FamiCom all over again. 2d graphics and shit. They usually just hire graphic designers and not game artists per se. Not to mention Apple. They're evil too and just showing their horns.

    PC all the way. icon_evil.gif

    P.S. I'm not a coder, I'm a 3d artist. I studied programming (including basic flash programming) and was pretty good with it, but don't like it much. So can't speak from the codeside.


    Iphone supports 3D graphics...you just have to be good enough to optimize it, obviously its crappy 3D but still 3D and for the new 3GS twice more memory and higher clock speed is definitely a plus.


    So did Shockwave, but even that couldn't handle too much 3d despite it being for PC.

    And not famicom then. PS1. Worse! Optimization is one of the hardest things to do with 3d graphics. You can only go so far before they start looking like shite. Even in next gen 3d, simply making sure everything has detailed normal maps for the sake of saving a few polies can push release dates back for years.

    Probably won't matter in a screen the size of a coaster, but why bother. :d Artwise, it's best to use stylized 2d or pseudo2d in games meant to be viewed on a small screen. Easier on the eyes. And any decent concept artist/graphic designer can do that. It's the realm of casual gamers, and I don't like casual gamers icon_razz.gif They're like... everyone!
  • swimbikerun

    Posts: 2835

    Jul 26, 2009 6:38 PM GMT
    It's funny you guys make distinctions between the two platforms. Microsoft owns more than 50% of Apple. Microsoft owns more Apple than Apple does.

    You can program on a Windows platform but yes, you do need a MAC to test and deploy.

    Personally, I'm very platform agnostic but Apple has an unparalleled lead (for now) in a mobile application development.

    What's the big deal anyway? You can have both operating systems on the same box. Doesn't every developer have at least two?
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    Jul 26, 2009 6:59 PM GMT
    Both of them are ugly monopolies. They literally force people to choose between them. Some of my teammates have to switch between Mac and PC for the most inane reasons. At least PC is dominant in the desktop warfare and thus far accommodate third parties much more easily than Apple. Though yeah, that has more to do with the need to cater to the widest range of users possible and the fact that they actually have more devs for them than any altruism or quality control on their part.

    I just don't like incompatibility roadblocks so I avoid switching. It disrupts my workflow. So I won't touch a Mac unless it's life and death.

    And yeah, Apple does have a humongous lead in the mobile industry and that's probably not gonna change soon. But if my work can be done on the PC, why would I switch to a Mac simply to test it? Although really, I don't need to do that. Our output are platform-independent unlike code.

    I don't find iPhone apps attractive simply because I don't like limits. icon_neutral.gif I don't like simplified games to kill time. I want next gen! I'm the minority of course and we are talking about very different industries here. I'm on game graphics, charlitos is on web dev (I think). So by all means go for it. One of the pioneer game dev companies here switched from developing PC games to developing iPhone games, and they're making a killing on the market.
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    Jul 26, 2009 10:11 PM GMT
    i thought the iphone SDK was available for windows
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    Jul 27, 2009 12:02 AM GMT
    Personally, I would do iphone development if it was my job. Or if I just wanted to do it as a hobby, and make useful apps for myself. Or to make some extra cash for beer protein shake money. Basically, it's just not something that I would invest a lot of time/money/effort in.

    Besides, getting in to iphone development this late, your chances of making big bucks is pretty low. If you had ported over some of those Flash games from Day One, then you could have probably quit your day job.

    But like Sedative said, the closed system is sort of a turn off. The number of complaints from developers are on the rise. And I don't see things improving. If you're looking to make a living off of selling iphone apps, you should probably reconsider.
  • swimbikerun

    Posts: 2835

    Jul 27, 2009 1:28 PM GMT
    Well I certainly won't quit my day job but it might be a nice thing to learn.
    As a side note, some people here in Los Angeles have all kinds of weird jobs. I met someone last night who makes a fortune flipping Warhol paintings. Hmmm...