Yes, I know, but the Devil May Cry engine should stay with the PS2. None of the follow-up DMC games sold particularly well after the first month because once the gamer's been there, the gamer's done with it. This title will have to be an entirely new experience to justify the $55 price point, which, by the way, is $5 less than premium current-gen titles that start at $60. In the consumer's mind, even a $5 price cut means the title isn't up to snuff. Consumers are predictable. SEGA should know better than to price it this way. They either stick with the $60 ARP, or they release at $50 ($49.99).
And as sexist as it sounds, titles with female protagonists tend not to sell as well (Tomb Raider, excluded). The gamer demographic for the core market consists of boys ages 8-14. Boys tend to steer clear unless it's a "killer game," and this one doesn't seem to break any molds.
And look at all of the titles set to release in Jan: Darksiders, Dark Void, Mass Effect 2 ... too many highly-anticipated titles. IMO, looking at platform-level sales, Bayonetta will probably break into the Jan. Top 10 on the 360, but it won't see impressive sales on PS3, and it will disappear from gamer's radars after month one.